request from: hawk checking if we should skip the build started at: Thu Apr 4 01:15:06 2024 cleaning up /tmp fetching http://src.tld-linux.org/~buildertidev//srpms/6925b939-d9a0-49c6-ac89-5ba0d473dde9/shaderc-2024.0-1.src.rpm fetched 240989 bytes, 2931.9 K/s installing srpm: shaderc-2024.0-1.src.rpm + install -d /tmp/B.sdwrul_a/BUILD /tmp/B.sdwrul_a/RPMS + LC_ALL=en_US.UTF-8 + rpm -qp --changelog shaderc-2024.0-1.src.rpm * Wed Apr 03 2024 TLD Linux - For complete changelog see: http://git.tld-linux.org/?p=packages/shaderc.git;a=log;h=master * Wed Apr 03 2024 Marcin Krol 704ab2b - updated to 2024.0 * Sun Feb 18 2024 Jakub Bogusz 6755cd7 - updated to 2023.8 (ready for glslang 14) * Fri Apr 28 2023 Jakub Bogusz 55eaada - fixed includedir and libdir in .pc file; release 2 * Tue Apr 04 2023 Jakub Bogusz 4f7f76b - updated to 2023.3, adjusted for glslang 12 * Mon Dec 27 2021 Jakub Bogusz 8ba1551 - updated to 2021.3 * Sun May 02 2021 Jan Palus cbd2c1f - macros for %cmake * Sun May 02 2021 Jan Palus 7794a13 - fixup pc file for updated shared library name; rel 2 * Wed Apr 28 2021 Jakub Bogusz 6ce1aef - rediffed * Wed Apr 28 2021 Jakub Bogusz 28ae127 - updated to 2021.0 - updated shared patch * Tue Jul 14 2020 Jan Palus b1d33a4 - up to 2020.0 (fixes compatibility with new glslang) * Sun Mar 15 2020 Jakub Bogusz b9261a9 - updated to 2019.1 - updated system-libs patch * Sat Sep 21 2019 Jakub Bogusz 974b6b9 - C++ 11 and python 3 required now * Sat Sep 21 2019 Jan Palus f90ff74 - up to 2019.0 * Fri Oct 26 2018 Jakub Bogusz 5153f56 - initial + rpm -Uhv --nodeps --define '_topdir /tmp/B.sdwrul_a' --define '_specdir %{_topdir}' --define '_sourcedir %{_specdir}' --define '_rpmdir %{_topdir}/RPMS' --define '_builddir %{_topdir}/BUILD' shaderc-2024.0-1.src.rpm Updating / installing... shaderc-2024.0-1 ######################################## + rm -f shaderc-2024.0-1.src.rpm + install -m 700 -d /tmp/B.sdwrul_a/BUILD/tmp + TMPDIR=/tmp/B.sdwrul_a/BUILD/tmp + exec nice -n 19 rpmbuild -bp --short-circuit --nodeps --define '_topdir /tmp/B.sdwrul_a' --define '_specdir %{_topdir}' --define '_sourcedir %{_specdir}' --define '_rpmdir %{_topdir}/RPMS' --define '_builddir %{_topdir}/BUILD' --target i686-tld-linux --define 'prep exit 0' /tmp/B.sdwrul_a/shaderc.spec warning: Could not canonicalize hostname: tld-x86 Building target platforms: i686-tld-linux Building for target i686-tld-linux RPM build warnings: Could not canonicalize hostname: tld-x86 checking BuildConflict-ing packages no BuildConflicts found checking BR rpm: warning: Could not canonicalize hostname: tld-x86 rpm: Building target platforms: i686-tld-linux rpm: Building for target i686-tld-linux rpm: rpm: RPM build warnings: rpm: Could not canonicalize hostname: tld-x86 no BR needed building RPM using: set -ex; : build-id: 6925b939-d9a0-49c6-ac89-5ba0d473dde9; TMPDIR=/tmp/B.sdwrul_a/BUILD/tmp exec nice -n 19 rpmbuild -bb --define '_smp_mflags -j6' --define '_make_opts -Otarget' --define '_tld_builder 1' --define '_topdir /tmp/B.sdwrul_a' --define '_specdir %{_topdir}' --define '_sourcedir %{_specdir}' --define '_rpmdir %{_topdir}/RPMS' --define '_builddir %{_topdir}/BUILD' --target i686-tld-linux /tmp/B.sdwrul_a/shaderc.spec + : build-id: 6925b939-d9a0-49c6-ac89-5ba0d473dde9 + TMPDIR=/tmp/B.sdwrul_a/BUILD/tmp + exec nice -n 19 rpmbuild -bb --define '_smp_mflags -j6' --define '_make_opts -Otarget' --define '_tld_builder 1' --define '_topdir /tmp/B.sdwrul_a' --define '_specdir %{_topdir}' --define '_sourcedir %{_specdir}' --define '_rpmdir %{_topdir}/RPMS' --define '_builddir %{_topdir}/BUILD' --target i686-tld-linux /tmp/B.sdwrul_a/shaderc.spec warning: Could not canonicalize hostname: tld-x86 Building target platforms: i686-tld-linux Building for target i686-tld-linux Executing(%prep): /bin/sh -e /tmp/B.sdwrul_a/BUILD/tmp/rpm-tmp.S5lqkO + umask 022 + cd /tmp/B.sdwrul_a/BUILD + cd /tmp/B.sdwrul_a/BUILD + rm -rf shaderc-2024.0 + /bin/gzip -dc /tmp/B.sdwrul_a/shaderc-2024.0.tar.gz + /bin/tar -xof - + STATUS=0 + '[' 0 -ne 0 ']' + cd shaderc-2024.0 + /bin/chmod -Rf a+rX,u+w,g-w,o-w . + echo 'Patch #0 (shaderc-system-libs.patch):' Patch #0 (shaderc-system-libs.patch): +